The characters in the demo video are for a personal game I'm working on called "Charge Blade Hero" . It was only after I made the video that I realized that it would be confusing to see characters that's not included in the asset pack. Sorry about that.
You make a very good point about not all Itch users using Unity. To be honest I'm not very familiar with other workflows outside of Unity's Sprite Shape and Ferr2D's plugin. But I'm absolutely willing to adapt my asset to accommodate more workflows / engines if I could get some guidance on what those requirements might be. In the meantime, I will look into creating a more "classical" tileset as you've mentioned. Thanks for this suggestion.
As for what I planned next for this asset. I currently have plans to add more decorations such as suits of armor, and bone piles. I also have ideas for a couple more traps. If you have any request for this set, feel free to send an email to me at hicartooncoffee@gmail.com
I do want to start increasing the amount of assets I release in 2021. I've learned a lot of cool stuff about making characters and I can't wait to share it with the community. New characters are coming soon :)
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Where are more characters!
I would still like to make them, just waiting for the right time to do so :)
Please do find the time your art is amazing! What about characters used in your demo video?
The characters in the demo video are for a personal game I'm working on called "Charge Blade Hero" .
It was only after I made the video that I realized that it would be confusing to see characters that's not included in the asset pack. Sorry about that.
Ahh no problem! Hope your project is going well!
This GREAT package is for Unity and Ferr2D but not only!
If you work with another engine, eveything is available as .png files ... so, not a big problem.
If you have Unity and not Ferr2D, it works well (without Ferr2D abilities but you can use last options of Unity for the same result).
If you have Unity and Ferr2D: Bingo for you.
Hi @CartoonCoffee,
This "Hand Drawn Dungeon Tileset" is a very good job. Do you plan to add more variety of tiles (walls, platforms, doors and traps) in this asset?
For Itch users (not all are working with Unity ... but I do) you could add "classical" Tileset images = I'm sure that you will have more buyers.
What do you plan to release next? I know your very good work on characters and especially on animations: I am waiting for characters from you!
Hey!
You make a very good point about not all Itch users using Unity. To be honest I'm not very familiar with other workflows outside of Unity's Sprite Shape and Ferr2D's plugin. But I'm absolutely willing to adapt my asset to accommodate more workflows / engines if I could get some guidance on what those requirements might be. In the meantime, I will look into creating a more "classical" tileset as you've mentioned. Thanks for this suggestion.
As for what I planned next for this asset. I currently have plans to add more decorations such as suits of armor, and bone piles. I also have ideas for a couple more traps. If you have any request for this set, feel free to send an email to me at hicartooncoffee@gmail.com
I do want to start increasing the amount of assets I release in 2021. I've learned a lot of cool stuff about making characters and I can't wait to share it with the community. New characters are coming soon :)
Thanks!